亲社会视频游戏对大学生内隐攻击性和内隐自尊的影响  被引量:1

The Influence of Prosocial Video Gameson Implicit Aggressiveness and Implicit Self-Esteem of College Students

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作  者:韩陈陈 刘衍玲[1] 魏灵真 HAN Chen-chen;LIU Yan-ling;WEI Ling-zhen(Research Center of Mental Health Education,Southwest University,Chongqing 400715,China;Chongqing NO.18 Middle School,Chongqing 400020,China)

机构地区:[1]西南大学心理健康教育研究中心,重庆400715 [2]重庆市第十八中学,重庆400020

出  处:《西南大学学报(自然科学版)》2021年第6期162-167,共6页Journal of Southwest University(Natural Science Edition)

基  金:重庆市人文社会科学重点研究基地重点项目(14SKB033).

摘  要:为探讨亲社会视频游戏对大学生内隐攻击性和内隐自尊的影响,以130名具有中等游戏经验的在校大学生为被试,采用单因素随机实验设计,分别玩亲社会视频游戏或中性游戏15 min后,采用内隐联想测验测量内隐攻击性和内隐自尊.结果显示:亲社会视频游戏组被试的内隐攻击性水平显著低于中性游戏组,内隐自尊水平显著高于中性游戏组.也就是说,短时接触亲社会视频游戏能够降低大学生的内隐攻击性、提高内隐自尊水平.To explore the influence of prosocial video games on implicit aggressiveness and implicit self-esteem of college students,130 college students with medium game experience were used as the subjects.The single-factor randomized trial design was employed,and they were required to play prosocial or neutral video games for 15 minutes.Then,the implicit association test was performed to measure their implicit aggressiveness and implicit self-esteem.The results showed that the level of implicit aggressiveness was significantly lower in the prosocial video game group than in the neutral game group,and the level of implicit self-esteem was significantly higher in the prosocial video game group than in the neutral game group.In a word,short-term exposure to prosocial video games can reduce implicit aggressiveness and improve implicit self-esteem of college students.

关 键 词:亲社会视频游戏 内隐攻击性 内隐自尊 

分 类 号:B842[哲学宗教—基础心理学]

 

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