浅谈VR技术在动漫专业实践教学中的应用研究  被引量:3

A Brief Discussion on the Application of VR Technology in Practical Teaching of Animation Major

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作  者:刘博[1] 任剑超 Liu Bo;Ren Jianchao(TUT School of Art&Design,Tianjin 300384,China)

机构地区:[1]天津理工大学艺术学院,天津300384

出  处:《艺术与设计(理论版)》2021年第5期142-143,共2页Art and Design

摘  要:近年来,VR技术在教育领域的应用逐渐成熟,其在艺术类专业教学中发展前景受到了教学研究领域的广泛关注。文章通过对VR技术介入动漫专业教学的可行性研究,从改进教学方法与提升教学效果的角度探讨和分析VR技术对提升动漫产业实践教学水平的作用,并提出具体的应用思路。In recent years,the application of VR technology in the field of education has gradually matured,and its development prospect in the teaching of art majors has attracted wide attention in the field of teaching and research.This paper discusses and analyzes the effect of VR technology on the improvement of practical teaching level of animation industry from the perspective of improving teaching methods and enhancing teaching effect through the feasibility study of VR technology’s involvement in animation professional teaching,and puts forward specific application ideas.

关 键 词:VR 动漫 教学改革 

分 类 号:G424[文化科学—课程与教学论]

 

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