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作 者:罗汇慧 姜志东 林青梅 徐莉[4,5] Luo Huihui;Jiang Zhidong;Lin Qingmei;Xu Li(Department of Cornea Ophthalmo-logy,Foshan Aier Eye Hospital,Foshan 528000,China)
机构地区:[1]佛山爱尔眼科医院角膜眼表科,佛山528000 [2]佛山市妇幼保健院眼科,佛山52800 [3]佛山市妇幼保健院保健部,佛山528000 [4]南方医科大学第二临床学院广东省人民医院眼科,广州510080 [5]华厦眼科医院集团佛山华厦眼科医院角膜眼表科,佛山528000
出 处:《新医学》2021年第7期500-503,共4页Journal of New Medicine
基 金:佛山市科技局自筹经费类科技计划项目(佛山市医学类科技攻关项目,2018AB003041);爱尔眼科医院集团科研基金(AF2003D1)。
摘 要:目的应用非沉浸式虚拟现实平台,探寻屈光参差和双眼不平衡情况的关系。方法对体检人群中不同屈光状态的127名志愿者进行研究,检查其屈光状态和视功能(非沉浸式虚拟现实平台),记录和统计分析结果。结果1 Hz频率的双眼整合刺激模式下,正常视力组与屈光参差组的双眼不平衡情况的差异均有统计学意义(P<0.017),正常视力组中双眼不平衡(S1)的比例高于屈光参差组,单眼抑制(S2)的比例低于屈光参差组;而正常视力组和近视组、屈光参差组和近视组双眼不平衡情况差异均无统计学意义(P均>0.017)。轻度屈光参差组和重度屈光参差组的双眼不平衡情况差异无统计学意义(P=0.159)。结论在非沉浸式虚拟现实平台的检查模式下发现屈光参差组和正常视力组双眼不平衡情况的构成有差异,屈光参差者中双眼严重不平衡的情况更多。Objective To explore the relationship between anisometropia and binocular imbalance by using a non-immersive virtual reality platform.Methods A total of 127 volunteers with different refractive status were recruited during physical examination.The refractive status and visual function(non-immersive virtual reality platform)were examined,and the results were recorded and statistically analyzed.Results Under the frequency of 1 Hz integrated binocular stimulation mode,the composition of binocular imbalance significantly differed among the normal vision and anisometropia groups(P<0.017).The ratio of binocular imbalance in the normal vision group(S1)was higher,and the ratio of monocular suppression(S2)was lower than that of anisometropia group.The composition of binocular imbalance did not significantly differ between the normal vision,anisometropia and myopia groups(both P>0.017).The composition of binocular imbalance did not significantly differ between the mild and severe anisometropia groups(P=0.159).Conclusions Using the non-immersive virtual reality platform,the composition of binocular imbalance significantly differs between the anisometropia and normal vision counterparts.The incidence of binocular imbalance is higher in anisometropia patients.
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