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作 者:吴俊鹏 赵晓宁 WU Junpeng;ZHAO Xiaoning
机构地区:[1]中原科技学院,河南郑州450000
出 处:《科教文汇》2021年第20期60-62,共3页Journal of Science and Education
摘 要:无缝学习能够很好地链接线上学习和线下学习,借助网络技术营造一个和谐的学习环境,同时也可以借助电子学档将线上和线下的学习过程和学习内容进行无缝记录。游戏成就系统被广泛地应用于游戏设计与运营的各个环节,提高了游戏的积极性。如果能够将游戏的成就系统融入学习的过程中,基于电子学档的形式,将能够在为学习者提供详细学习记录的同时,也为学习者确定适合的学习目标,并且能够显著提升学习者的积极性。Seamless learning is a good link between online and offline learning.With the help of network technology,a harmonious learning environment can be created.At the same time,online and offline learning processes and learning contents can be seamlessly recorded with the help of electronic learning files.The game achievement system is widely used in all aspects of game design and operation,which improves the enthusiasm of players.If the game achievement system can be integrated into the learning process,based on the form of electronic learning files,it will not only provide learners with detailed learning records,but also determine suitable learning goals for learners,and can significantly improve the enthusiasm of learners.
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