面向腕管综合症预防的体感交互游戏设计  被引量:3

Embodied and Tangible Interactive Game Design for the Prevention of Carpal Tunnel Syndrome

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作  者:方紫嫣 高娃 FANG Ziyan;GAO Wa(College of Furnishings and Industrial Design,Nanjing Forestry University,Nanjing 210037,China)

机构地区:[1]南京林业大学家居与工业设计学院,南京210037

出  处:《家具》2021年第6期80-84,7,共6页Furniture

基  金:教育部人文社会科学一般项目(17YJCZH231);南京林业大学2019年度教学质量提升工程一流课程建设项目(2019nfukczs035);南京林业大学高层次(高学历)人才科研启动基金资助项目(GXL2017004)。

摘  要:结合白领办公人群、游戏玩家群体高发职业病腕管综合症的传统治疗方法,从设计学角度为预防腕管综合症提供新的思路和建议。基于运动疗法提取体感游戏手势并结合Leap Motion体感设备的特点将提取手势融入体感游戏手势设计,采用交互设计方法分析游戏情境、设计游戏功能架构及交互流程,通过Processing编程语言完成体感游戏界面设计与开发,基于Leap Motion体感设备实现了体感交互,并对游戏主要功能进行交互手势评测,实际交互测试表明面向腕管综合症预防的体感游戏具备切实可行性。其研究过程对于体感交互系统、肢体康复类交互产品等设计具有一定的参考价值。Combining the traditional treatment methods for the high incidence carpal tunnel syndrome among white-collar office workers and game players,etc.,this paper provides the suggestions for the pre-vention of carpal tunnel syndrome from the perspective of designing and integrating the extracted gestures into motion-sensing games based on the characteristics of Leap Motion devices. The gestures used in the game,the functional framework,and the interactive flow were analyzed and designed in combination with interaction design method. The user interfaces were completed by Processing software,and the game inter-action was realized based on Leap Motion. Actual interaction tests show that the embodied and tangible in-teractive game is practical for the prevention of carpal tunnel syndrome. The research process has certain reference value for the design of somatosensory interactive system and interactive products of limbs reha-bilitation.

关 键 词:腕管综合症 体感交互 PROCESSING 编程语言 Leap Motion体感设备 

分 类 号:TS664[轻工技术与工程]

 

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