STAEM教育理念下的Scratch创意编程课程教学设计--以《草船借箭》为例  被引量:2

Scratch Creative Programming Course Teaching Design Under the STEAM Education Idea--Take To Borrow Arrows with Thatched Boats as an Example

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作  者:林素芳 张锦燕 马梦怡 李新晖[1] LIN Sufang;ZHANG Jinyan;MA Mengyi;LI Xinhui(Foshan University,Foshan 528225,China)

机构地区:[1]佛山科学技术学院,广东佛山528225

出  处:《现代信息科技》2021年第13期188-192,共5页Modern Information Technology

基  金:全国教育科学“十三五”规划2019年年度教育部重点课题(DCA190327)。

摘  要:STEAM教育的显著特征之一就是跨学科教学,而编程教育则为跨学科融合教学提供了有效途径。文章基于STEAM教育理念,以Scratch编程为手段,将Scratch与语文、数学、美术、音乐、历史等学科进行了有效融合,设计了针对小学4到6年级学生的创意编程课程,以提升学生的核心素养和创新思维能力。该文以《草船借箭》一课为例,以项目式学习的方式展开实际课堂的教学设计,充分发挥了Scratch跨学科教学的内在优势。One of the salient features of STEAM education is interdisciplinary teaching,and programming education provides an effective way for interdisciplinary integrated teaching.Based on the STEAM education concept,this paper uses Scratch programming as a means to effectively integrate Scratch with subjects such as language,mathematics,art,music,history,etc.This paper designs a creative programming course for students in grades 4 to 6 in elementary school to enhance the core literacy and creative thinking ability of students.This paper takes the lesson of“To Borrow Arrows with Thatched Boats”as an example to develop the teaching design of the actual classroom in the way of project-based learning,which gives full play to the inherent advantages of Scratch interdisciplinary teaching.

关 键 词:STEAM教育 编程教育 Scratch编程 项目式学习 核心素养 

分 类 号:TP311[自动化与计算机技术—计算机软件与理论] G434[自动化与计算机技术—计算机科学与技术]

 

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