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作 者:周曦[1] 黄心渊[1] ZHOU Xi;HUANG Xin-yuan(School of Animation and Digital Art,Communication University of China,Beijing 100024,China)
机构地区:[1]中国传媒大学动画与数字艺术学院,北京100024
出 处:《包装工程》2022年第6期243-251,共9页Packaging Engineering
基 金:中国传媒大学博士提升项目(CUC200D020)。
摘 要:目的基于3~6岁学龄前儿童对角色的认知特点,探讨适合学龄前儿童教育游戏交互设计的策略和方案。方法首先,介绍了国内外儿童教育游戏交互设计的现状,对部分优秀教育游戏个案进行了分析。然后,结合学龄前儿童认知发展特点和游戏设计艺术理论,总结了儿童教育游戏角色交互设计的框架及3个原则,并在实践中进行了验证。结论定义了角色交互设计的框架及3个原则,并通过具体的创作实践,验证了“角色认知”在学前儿童教育游戏交互设计中应用的适用性,也为儿童教育游戏交互设计提供了新的思路。Based on the characteristics of role cognition of 3-6-year-old preschool children,the strategy and scheme of interactive design of educational games for preschool children are discussed.First of all,the current situation of children’s educational game interaction design at home and abroad is introduced,and some excellent educational game cases are analyzed.Then,according to the characteristics of preschool children’s cognitive development and the art theory of game design,three principles and the framework of interaction design of children’s educational game characters are summarized and verified in practice.The framework and three principles of role interaction design are defined,and,through concrete creation practice,the applicability of role cognition in the interaction design of preschool children’s educational games is verified and a new idea for the interactive design of children’s educational games is provided.
分 类 号:TB472[一般工业技术—工业设计]
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