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作 者:杨韵[1] YANG Yun(Ocean University of China,Qingdao 266100,Shandong,China)
出 处:《山东体育学院学报》2022年第3期62-69,90,共9页Journal of Shandong Sport University
基 金:山东省社会科学规划青年项目(编号:16DTYJ01)。
摘 要:体育学界对电子竞技的体育属性之争存在已久,持续至今未有定论。研究选择悬置体育学界固有观念,基于唐·伊德的技术哲学思想,在对电子竞技本质的解析基础上探索合适的反思路径。研究认为,电子竞技实质上是技术驱动下电子游戏对竞技观念的承载,是“人-电子游戏-世界”关系的竞技化价值取向的产物。导致电竞体育属性之争的根源在于:学界未能认识到电竞体育属性源于“竞技观念”而非“身体运动”,论证起点存在偏差;未能认识到电子游戏的娱乐化与竞技化价值取向间的差异,误将娱乐化电子游戏的负面影响作为评价电竞的理据;同时,对电竞的高准入门槛的认识普遍不足。据此,在技术哲学视角下将电子竞技重新定位为“信息时代承载人之竞技观念的高水平竞技运动”,为体育学界重新审视电竞、继而赋予电竞一个客观公正的学术对话空间提供新的视角。The debate on the sports attribute of E-sports has existed for a long time in the sports academia.In order to alleviate this controversial status quo,the research chooses the inherent concepts suspended in sports academic circle,based on Don Ihde's philosophy of technology,to explore a suitable reflection path based on the analysis of the essence of E-sports.It is believed that E-sports is the carrier of the concept of sports by electronic games driven by technology.It is the product of the competitive value orientation of the relationship between"people-electronic games-the world".The root cause of the dispute over the sports attribute of E-sports lies in that the academic circles fail to realize that the sports attribute of E-sports originates from"competitive concept"rather than"physical movement",and there is a deviation in the starting point of demonstration;Fail to recognize the difference between the entertainment and competitive value orientation of electronic games,and mistakenly take the negative impact of entertainment electronic games as the basis for evaluating electronic games;At the same time,there is a general lack of understanding of the high entry threshold of E-sports.Repositioning E-sports from the perspective of technological philosophy as"a high-level competitive sport carrying people's competitive concepts in the information age",it provides a new perspective for sports academia to re-examine E-sports,and then give E-sports an objective and fair dialogue space.
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