检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:覃缨惠 於文苑 傅小兰[1,2] 刘烨 QIN Yinghui;YU Wenyuan;FU Xiaolan;LIU Ye(State Key Laboratory of Brain and Cognitive Science,Institute of Psychology,Chinese Academy of Sciences,Beijing 100101,China;Department of Psychology,University of Chinese Academy of Sciences,Beijing 1000049,China;Research Institute of Basic Theories,Zhejiang Lab,Hangzhou 311121,China)
机构地区:[1]中国科学院心理研究所,脑与认知科学国家重点实验室,北京100101 [2]中国科学院大学心理学系,北京100049 [3]之江实验室基础理论研究院,杭州311121
出 处:《心理科学进展》2022年第8期1804-1817,共14页Advances in Psychological Science
基 金:国家自然科学基金(61773379,61632004,62061136001);国家社会科学基金(19ZDA363)资助。
摘 要:可触摸的触觉二维图像是视觉障碍人群获取图像信息的重要方式。目前大多数触觉二维图像都是直接由视觉二维图像转化为的可触摸线条图。在视觉二维图像中,通常运用透视和视角等视觉原理将三维空间关系转换为二维平面关系。视觉系统经过长期大量知觉学习,习得了这种二维到三维的映射关系。但是触觉识别二维图像时,触觉系统如何建立二维平面与三维空间的映射,目前尚有待进一步的研究。影响触觉识别二维图像中二维−三维空间信息转换的视觉因素主要有透视、视角、遮挡、纹理梯度和镂空,直接将视觉二维图像转化为的触觉二维图像时,图像中包含的上述视觉因素通常会干扰触觉识别。结合已有研究,试图提出“双表象加工模型”来解释触摸二维图像时二维到三维空间信息转换的认知机制。该模型认为触觉识别二维图像依赖于两个表象系统的整合,即物体表象系统(涉及物体的大小、形状和纹理)与空间表象系统(涉及物体的空间关系、透视和视角)。两种表象系统的信息最终进行整合,在物体表象和空间表象成功匹配的基础上建立二维图像与三维空间之间的映射,通达长时记忆中的三维物体表征。双表象加工模型将有助于我们深入认识触知觉的认知机制,也将为触觉二维图像的设计提供理论依据。Two-dimensional(2D)tangible image is an important alternative way for visually impaired people to obtain image information.Most existing tactile 2D images are tangible line drawings directly transformed from visual 2D images.The expression of spatial information in the visual 2D images usually follows principles of perspective and viewpoint transforming three-dimensional(3D)space into 2D planar.The mapping from 2D image to 3D space in visual system is learned through long-time perceptual learning.However,it still needs further exploration about cognitive mechanisms of 2D-to-3D spatial information transformation established by haptic system in haptic recognition of 2D images.The visual factors that affect 2D to 3D spatial information transformation in haptic recognition of 2D images mainly include perspective,viewpoint,occlusion,texture gradient,and hollow-out.When directly transforming 2D visual images into 2D tactile images,the visual factors mentioned above usually interfere with tactile recognition.Based on the findings of existing research,a dual-imagery processing model is proposed to explain the mechanisms of 2D-to-3D spatial information transformation by touching 2D tangible images.According to the model,haptic recognition of 2D images depends on the integration of two imagery systems,i.e.,the object imagery system concerning about the size,shape,and texture features of an object,and the spatial imagery system concerning about the spatial relationship of the object following perspective and viewpoint principles.The successful integration of information from the two imagery systems requires the match between the object imagery to the spatial imagery based on the mapping of 2D image to 3D space.Dual-imagery processing model could contribute to the further exploration of haptic recognition and related cognitive mechanism,and provide theoretical guidance for the design of 2D tangible images.
分 类 号:B842[哲学宗教—基础心理学]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:3.147.75.50