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作 者:申雪嫣 王军[1] Shen Xueyan;Wang Jun(Zhejiang Agriculture and Forestry University,Linan 311300,Zhejiang,China)
机构地区:[1]浙江农林大学,浙江临安311300
出 处:《世界竹藤通讯》2022年第4期69-73,共5页World Bamboo and Rattan
基 金:浙江农林大学2021年大学生科研训练项目(2021KX0051)。
摘 要:随着技术发展和教育理念的变革,家长对儿童玩具提出了更高要求,于是基于STEAM(Science,Technology,Engineering,Arts,Mathematics)教育理念研发的玩具应运而生。文章运用市场调研和归类分析的方法,调查了国内市场上STEAM玩具的现状。结果发现,市场上现有的STEAM玩具设计普遍存在缺失原创性、独特性、运动性以及使用材料的环保性等问题,为此提出了竹木STEAM玩具设计应注重本土化、微课程化、环保化以及互动化的建议,并以此设计了一款竹制STEAM玩具。With the development of technology and the change of educational concept,parents set higher requirements for children toys.In this sense,toys which have been developed based on STEAM(Science,Technology,Engineering,Arts,Mathematics)education concept came into being.Using the methods of market research and classification analysis,this paper investigates the current situation of STEAM toys in the domestic market.The results show that originality,uniqueness,sportiness and eco-friendliness of materials are the elements generally missing in the existing design of STEAM toys in the market.Therefore,it is proposed that the design of bamboo and wood STEAM toys should pay attention to localization,micro curriculum,eco-friendliness and interaction,and a bamboo STEAM toy is designed in accordance with the concept.
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