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作 者:张怀天 张宏[1] Zhang Huaitian;Zhang Hong(School of Literature,Harbin Normal University,Harbin 150025,China)
机构地区:[1]哈尔滨师范大学文学院,黑龙江哈尔滨150025
出 处:《黑河学院学报》2022年第8期132-135,共4页Journal of Heihe University
摘 要:“时间零”作为卡尔维诺提出的文学批评理论概念为数字叙事提供了理论指导,为数字叙事,特别是电子游戏叙事提供了可能。数字叙事是信息时代新生的叙事模式,在当代叙事生产实践中,数字叙事与游戏相结合,形成具有叙事性的电子游戏。相较于传统小说,其叙事更加自由,更具互动性,更具开放性。然而这一新兴的体裁严重缺乏理论指导,尤其缺乏审美关照。“时间零”统摄下的审美研究可以更好地为数字叙事发展注入新的时代特质。As an important concept in the theory of literary criticism proposed by Italo Calvino,“time zero” can provide theoretical guidance for digital narrative and makes it possible for video games and digitals to realize their narrative potentials.Digital narrative is a new narrative mode in the information age.In the production practice of contemporary narrative,narrative video games get formed when combing digital narrative with games.Compared with traditional novels,narrative video games are more free,open and interactive.However,this emerging genre still seriously lacks theoretical guidance,especially aesthetic attention.Therefore,taking aesthetic research in the view of “time zero” can better inject new characteristics of the times into the development of digital narrative.
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