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作 者:周建军 Zhou Jianjun(School of Physical Education,Chongqing University,Chongqing 400060,China)
机构地区:[1]重庆大学体育学院,重庆400060
出 处:《体育科技文献通报》2022年第10期91-94,共4页Bulletin of Sport Science & Technology
摘 要:虚拟现实(Virtual Reality,简称VR)技术的普及与信息数字化技术的不断发展,促使VR体育游戏与体育锻炼活动相结合成为了新的锻炼模式。VR技术同体育运动项目融合构成的VR体育游戏是否能有效激发锻炼者的锻炼行为,这已是VR体育游戏设计开发和体育运动实践领域关注的热点。目的:探讨VR体育游戏对锻炼行为的影响。方法:选取108名受试并进行分组,其中实验组以VR体育游戏干预热身活动,对照组则以传统“跑步+拉伸”方式热身,对受试者3周内的锻炼频率和时间进行监测记录,并运用独立样本T检验分析。结果:(1)接受VR体育游戏干预的实验组受试者与接受跑步、拉伸的对照组受试者相比,其运动频率和运动时间具有显著性差异。(2) VR体育游戏对男性和女性锻炼行为影响程度无显著差异。结论:VR体育游戏的使用能够有效促进锻炼者的锻炼行为。With the popularization of Virtual Reality(referred to as VR)technology and the continuous development of digital information technology, the combination of VR sports games and physical exercise activities has become a new exercise mode. Whether the VR sports game formed by the integration of VR technology and sports items can effectively stimulate exercisers’ behavior is a hot spot in the field of VR sports game design and development and sports practice. The objective of this research is to explore the impact of VR sports games on exercise behavior. Methods: 108 subjects were selected and divided into groups. Among them, the experimental group used VR sports games to warm up, and the control group used the traditional “running + stretching” method to warm up. The exercise frequency and time within 3 weeks had been monitored and recorded, and the independent sample T test was used for analysis. The results showed that:(a)Compared with the subjects in the control group receiving running and stretching, the subjects in the experimental group who received the intervention of VR sports games had significant differences in exercise frequency and exercise time.(b)There is no significant difference in the degree of impact of VR sports games on male and female exercise behaviors. Conclusion: The use of VR sports games can effectively promote the exercise behavior of exercisers.
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