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作 者:饶丹敏 李佳忆 王周宏 吴松阳 陈晨[1] Rao Danmin;Li Jiayi;Wang Zhouhong;Wu Songyang;Chen Chen(School of Information Management,Sun Yat-sen University,Guangzhou 511400,China)
出 处:《文献与数据学报》2022年第4期46-58,共13页Journal of Library and Data
基 金:国家社会科学基金重大项目(项目编号:19ZDA344);国家社会科学基金一般项目(项目编号:17BTQ006)阶段性成果。
摘 要:[目的/意义]中共中央办公厅、国务院办公厅《关于推进新时代古籍工作的意见》提出要持续推进古籍进校园工作,将中华优秀传统文化教育贯穿国民教育始终。对于当代大学生群体而言,游戏这一载体可以有效地承载中华优秀传统文化并起到教育作用。论文以第二届全国大学生中华典籍文化保护与传承大赛获奖作品《失落之渊》的开发为例,对如何通过游戏面向大学生宣传和推广典籍文化进行实证探讨。创意游戏基于陶渊明的散文作品《桃花源记》等进行了创造性的转化,形成了独特的文化IP,诠释了典籍之美。本文通过详细介绍该游戏制作过程为以游戏为载体的传统文化传播与发展提供案例。[方法/过程]论文采用实证研究路径,以本作者团队开发具体游戏作品的完整过程作为观察对象,对面向大学生群体进行典籍文化主题游戏开发的创意、设计和评估各主要环节进行复盘。[结果/结论]论文在《失落之渊》游戏开发实证的基础上,从文化内核、玩法设计、技术实现三方面提出了面向大学生群体的同类游戏的开发建议,有利于该类游戏未来的进一步发展。[Purpose/significance]The Opinions on Promoting the Work of Ancient Books in the New Era issued by the General Offi ce of the CPC Central Committee and the General Offi ce of the State Council proposed that we should continue to promote the work of ancient books on campus and integrate the education of Chinese excellent traditional culture into the national education.For contemporary college students,games may be the most effective carrier of teaching Chinese fantastic conventional culture.Taking the development of the award-winning work Lost Abyss in the Second National College Students’Chinese Classics and Culture Protection and Inheritance Contest as an example,this paper makes an empirical discussion on how to extend the traditional culture to college students through games.Based on Tao Yuanming’s prose work The Land of Peach Blossom,the creative game has carried out a creative transformation,formed a unique cultural IP,and expressed the beauty of ancient books.This article provides a case for the spread and development of traditional culture based on games by introducing the game production process in detail.[Method/process]This paper adopts the empirical research path,taking the entire process of the author’s team’s development of specifi c game works as the observation object.It reviews the main links of creativity,design,and evaluation of the development of classical culture theme games for college students.[Result/conclusion]based on the demonstration of the development of the game“Lost Abyss”,This paper puts forward suggestions on the development of similar games for college students from three aspects of cultural core,play design and technical realisation,which are conducive to the further development of this kind of games in the future.
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