检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:崔瑞[1] 刚强[1] Cui Rui;Gang Qiang
机构地区:[1]内蒙古师范大学国际设计学院,内蒙古呼和浩特010022
出 处:《家具与室内装饰》2022年第12期16-21,共6页Furniture & Interior Design
基 金:教育部产学合作协同育人项目(202102022012)。
摘 要:本文旨在将场景化思维引入到儿童输液坐具设计中,指导儿童输液坐具的创新设计,提升儿童输液坐具的功能适用性和用户体验感。基于场景化思维,通过场景预想、场景解构、场景重构和场景实现四个基本流程,以多重用户为主线,输液时间流为导向,将儿童输液过程分解为若干个子场景,并通过重构子场景相关要素,提炼用户需求,将儿童输液过程中的用户需求转化为用户行为设计,实现多维交互场景的创意表达,构建全新的儿童输液场景。将场景化思维引入儿童输液坐具设计中,不仅有助于改变传统的围绕“物”来进行儿童输液坐具设计的思维方式,还拓展了现有儿童输液坐具的设计途径,有效指导儿童输液坐具的创新设计。同时该方法还为其他同类产品的创新设计提供了新的思路。This paper aims to introduce scenario thinking into the design of children’s infusion seat,guide the innovative design of children’s infusion seat,and improve the functional applicability and user experience of children’s infusion seat.Based on scenariobased thinking,through four basic processes of scene prediction,scene deconstruction,scene reconstruction and scene realization,with multiple users as the main line and the infusion time flow as the guide,the children’s infusion process is decomposed into several sub-scenarios.Through reconstructing relevant elements of sub-scenarios,refining user needs,and transforming user needs in the process of children’s infusion into user behavior design,this paper realizes the creative expression of multi-dimensional interactive scenarios,and builds a new children’s infusion scene.The introduction of scene thinking into the design of children’s infusion seat not only helps to change the traditional thinking mode of children’s infusion seat design around"objects",but also expands the existing design methods of children’s infusion seat,and effectively guides the innovative design of children’s infusion seat.At the same time,the method also provides new ideas for the innovative design of other similar products.
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.222