体验视阈下户外混龄游戏空间设计教学研究  被引量:1

Research on the Teaching of Space Design of Outdoor Mixed-age Games from the Perspective of Experience

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作  者:施妍[1] 楼小龙 肖鑫 SHI Yan;LOU Xiaolong;XIAO Xin(Hangzhou Dianzi University,310000 Hangzhou Zhejang)

机构地区:[1]杭州电子科技大学人文艺术与数字媒体学院,浙江杭州310000

出  处:《设计艺术研究》2022年第6期105-111,共7页Design Research

基  金:2020年度国家艺术基金(2020-A-04(075)-351);2018年度高等学校访问学者教师专业发展项目(FX2018011);2021年度省属高校基本科研业务费项目(GK219909299001-226);2020年度杭州电子科技大学研究生“课程思政”建设项目(2020-21)。

摘  要:以面向艺术专业硕士学位研究生的用户体验专题课程为例,将儿童友好型城市进程中的无动力户外混龄游戏空间作为专题引入课程教学,分析户外混龄游戏空间的构成、用户体验要素、体验触点,结合杭州幼儿园、小学及温州无动力教玩具生产基地的实地调研,对学生进行专题设计实例训练,试图使学生掌握用户体验塑造目标下的户外混龄游戏空间设计的综合性方法与流程,及其可视化产品表达,既塑造无动力户外游戏空间下异龄儿童的有效互动方式,又为体验专题课程的教学研究提供有益学生能力提升和市场价值优化的参考与帮助。Taking the user experience special course for arts major postgraduates as an example,this paper introduces the non-powered outdoor mixedage game space in the process of building a child-friendly city as a topic in the course teaching,and analyzes the composition,user experience elements and experience touch points in the outdoor mixed-age-game space.Combined with field research in Hangzhou kindergartens,primary schools,nonpowered amusement equipment production bases located in Wenzhou and training of students’thematic design with practical cases,this paper tries to make students comprehensively master the general methods and processes of outdoor mixed-age game space design,under the goal of user experience shaping,and its visual product expression,not only shape the effective interaction method for children of different ages in the unpowered outdoor game space,but also provide reference and help for the teaching and research of experience special courses that are beneficial to the improvement of students’ability and the optimization of market value.

关 键 词:混龄游戏 儿童友好 无动力游乐设备 体验设计 专题设计课程 

分 类 号:J0[艺术—艺术理论]

 

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