检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:贾浩霖 王妍[1] 王建一 JIA Hao-Lin;WANG Yan;WANG Jian-Yi(Key Laboratory of Interactive Media Design and Equipment Service Innovation of Ministry of Culture and Tourism,School of Architecture,Harbin Institute of Technology,Harbin 150001,China)
机构地区:[1]哈尔滨工业大学建筑学院互动媒体设计与装备服务创新文化和旅游部重点实验室,哈尔滨150001
出 处:《计算机系统应用》2023年第1期327-336,共10页Computer Systems & Applications
摘 要:针对地形生成算法在易用性、可控性、真实感、速度等方面难以平衡的问题,提出了一种基于概要图的地形生成方法.该方法使用生成对抗网络,在隐空间中对地形坡度、坡向等信息建模,使生成的地形符合用户手绘概要图约束.提出基于地形高度图的概要图提取算法,可从真实地形高度图中提取出类似用户手绘效果的概要图,快速构建数据集.提出多尺度地形细节填充算法,通过引入多尺度的概念,使地形纹理细节得到了动态补充,真实感美观度大幅提升.提出了基于用户反馈的地形满意度评价方法,并据此进行实验验证,结果表明该地形生成方法可以准确高效地生成符合用户预期的数字地形.As the terrain generation algorithm has trouble balancing ease of use,controllability,realism,and speed,this study proposes a terrain generation method based on sketch maps.This method uses the generative adversarial network to model the terrain slope,slope aspect,and other information in the hidden space so that the generated terrain conforms to the constraints of the user’s hand-drawn sketch map.This study also proposes a sketch map extraction algorithm based on terrain height maps,and it can extract a sketch map to a hand-drawn effect from a real terrain height map and quickly build the data set.An algorithm for multi-scale terrain detail filling is proposed.Owing to the introduction of the multiscale concept,the terrain texture details are dynamically supplemented,and the realism and aesthetic properties are greatly improved.A terrain satisfaction evaluation method based on user feedback is proposed and verified by experiments.The results show that the proposed terrain generation method can accurately and efficiently generate digital terrain that meets users’expectations.
分 类 号:TP391.41[自动化与计算机技术—计算机应用技术]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.248