检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:李朝乾 郑雪薇 陈云红 李书明 Li Chaoqian;Zheng Xuewei;Chen Yunhong;Li Shuming(College of Computer and Information Engineering,Hubei Normal University,Huangshi,Hubei,435000)
机构地区:[1]湖北师范大学计算机与信息工程学院,湖北黄石435000
出 处:《考试研究》2023年第1期92-102,共11页Examinations Research
基 金:湖北师范大学2022年度研究生创新科研项目(20220504):虚拟现实环境下学习效果的影响机制与提升路径。
摘 要:基于心流理论构建研究模型,考察学习者在虚拟现实环境中获得心流体验的影响因素,以及心流对持续学习意愿的作用机制,为深入探索虚拟现实学习提供新方向。选择在基于HTC VIVE配套设备的虚拟现实学习环境中,实施大学生思政课程的实践教学,搜集相关数据对模型进行实证检验。结果表明,在虚拟现实环境中,心流发生的前因包括多目标取向、交互性、自我效能和临场感,其中的自我效能是促进心流体验的最重要因素;心流体验通过影响价值认同感和感知有用性间接影响持续意愿;感知有用性在心流对继续意愿的影响中起着最重要的中介作用。This study constructed an integrated model based on flow theory,which also investigated the influencing factors of learners’flow experience in virtual reality environment and the mechanism of flow on continuous learning intention,and provided a new direction for in-depth exploration of virtual reality learning.In the virtual reality learning environment based on HTC VIVE,the practical teaching of ideological and political courses was carried out for college students,and the model was empirically-tested by collecting relevant data.The results show that in the virtual reality environment,the anoxes of-flow include multi-goal orientation,interactivity,self-efficacy and telepresence,among which self-efficacy is the most important factor promoting flow experience.Flow experience indirectly affects persistence intention through influencing value identity and perceived usefulness.Perceived usefulness plays the most important mediating role in the influence of flow on willingness to continue.
分 类 号:G424.74[文化科学—课程与教学论]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.93