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作 者:王妍[1] 朱俐徽 巩新龙 WANG YAN;ZHU LIHUI;GONG XINLONG
机构地区:[1]哈尔滨工业大学建筑学院
出 处:《设计》2023年第4期138-141,共4页Design
基 金:哈尔滨市“雏鹰计划”项目(哈尔滨市科学技术局),基于虚拟现实的博物馆交互展示系统设计与研发(编号:2020CYJBCG0339)。
摘 要:从具身认知的视角探索博物馆展品虚拟展陈的交互方法。分析博物馆展品虚拟展陈交互设计的发展现状与问题,运用具身认知理论原理,梳理博物馆展品虚拟展陈的设计思路,并进行风云系列卫星虚拟展陈的交互设计实践。得出自然式、隐喻式、情境式的博物馆展品虚拟展陈交互设计思路和要点。基于具身认知的博物馆展品虚拟展陈交互设计思路,能够改善观者的交互体验,增强观者对于展品的理解,丰富博物馆展品虚拟展陈的交互方式。The work aims to explore the interaction design methods of museum virtual exhibition based on embodied cognition to improve the interactive experience of visitors,enhance their understanding of exhibits and enrich the interactive methods of museum virtual exhibition. Through analysis on the development status of virtual exhibition of museum exhibits,the existing problems of virtual museum interactive design were refined. Through the research on embodied cognition and interactive design of virtual museum,the design ideas of museum virtual exhibition were orgnized and the interactive design practice of Fengyun satellite virtual exhibition was carried out. The interactive design ideas and key points of natural,metaphorical and situational virtual exhibition of museum exhibits are obtained. Interaction design based on embodied cognition is more natural for virtual exhibition of museum exhibits,which can improve people’s experience when viewing the virtual exhibition of museum exhibits,and enhance people’s understanding and understanding of museum exhibits in the case of non-physical contact.
分 类 号:TB47[一般工业技术—工业设计]
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