基于用户体验与自适应的风景园林简史教育游戏小程序设计研究  

Education Game Design of Landscape Architecture History Based on User Experience and Computerized Adaptive Testing

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作  者:于冰沁 穆振宇 张刘心 周帅 张政霖 叶子多 YU Bingqin;MU Zhenyu;ZHANG Liuxin;ZHOU Shuai;ZHANG Zhenglin;YE Ziduo(School of Design,Shanghai Jiao Tong University,Shanghai,China,200240;School of Electronic Information and ElectricalEngineering,Shanghai Jiaotong University,Shanghai,China,200240)

机构地区:[1]上海交通大学设计学院,上海200240 [2]上海交通大学电子信息与电气工程学院,上海200240

出  处:《园林》2023年第5期24-32,共9页Landscape Architecture Academic Journal

基  金:上海市高等教育学会2021年度规划研究课题重点项目“基于美学教育与课程思政融合的混合式教学设计途径与成效评价”(编号:Z2-05);2022年度中国高等教育科学研究规划项目“中华优秀传统文化传承与创新教学资源建设与应用成效”(编号:22SZH0402);2021年上海市教育科学研究项目“基于混合式教学方法的艺术教育课程自主学习过程影响机制与评价体系研究”(编号:C2021240)。

摘  要:在数字化赋能高等教育高质量发展的大背景下,以新媒体和移动终端为媒介的知识信息的快速传播方式广泛应用于教学的全周期过程中。以学生学习的痛点问题和学习体验为出发点,以“风景园林简史”课程为例,前端基于上瘾模型、正负反馈循环系统,设计用于课后知识点考核的教育游戏机制,并采用扁平化插画的方式,形成适用于移动端技术支持下小体量、简单、有趣的小程序游戏的视觉、触觉、听觉等多感官的体验。同时,后端依托JavaScript、WXML、WXSS等语言,基于计算机自适应测试技术,实现课程知识点测试游戏小程序的设计研发。该教育游戏可以有效激发学生的学习兴趣,提高知识巩固的效率,并通过人工智能算法为学生制定更加个性化的能力测试,对于专业教育、美育教育与人工智能技术融合方面的教学创新与资源迭代具有积极意义。In the context of digital empowerment for high-quality development of higher education,the rapid dissemination of knowledge and information mediated by new media and mobile terminals has been widely applied in the whole cycle of teaching.With the pain points and learning experiences of students as the starting point,this paper presents a case study of the“History of Land-scape Architecture”course and designs an educational gaming mechanism for post-course knowledge point assessments.The front-end of this mechanism is based on the addiction model and positive/negative feedback loop system and is coupled with fl at illustrations to create a multi-sensory experience that is suitable for mobile device support,resulting in a small-scale,simple,and engaging mini-program game with visual,tactile,and auditory components.Furthermore,the back-end of the mechanism relies on programming languages such as JavaScript,WXML,and WXSS and utilizes computer adaptive testing technology to develop and design a knowledge point testing mini-program game for the course.This educational gaming mechanism can effectively stimulate students’learning interests and improve knowledge consolidation effi ciency.Moreover,through the use of artifi cial intelligence algorithms,it can tailor personalized ability tests for students.This mechanism is signifi cant for teaching innovation and resource iteration in the integration of professional education,aesthetic education,and artifi cial intelligence technology.

关 键 词:教学游戏 用户体验 计算机自适应测试 微信小程序 风景园林简史 

分 类 号:TU986[建筑科学—城市规划与设计]

 

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