游戏设计对蒂姆·波顿风格的应用与革新  

The Use and Innovation of Tim Burton's Style in Game Design

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作  者:胡艺坤 HU Yikun(School of Arts,Soochow University,Suzhou 215127,China)

机构地区:[1]苏州大学艺术学院,江苏苏州215127

出  处:《鞋类工艺与设计》2023年第10期181-185,共5页SHOES TECHNOLOGY AND DESIGN

摘  要:在数字媒体迅速发展的背景下,各种类型的游戏已经成为年轻一代不可或缺的一部分。本文通过研究美国导演蒂姆·波顿风格对游戏设计的影响,了解哥特风格游戏不断革新的过程与游戏中对人性的看法与探讨。通过对游戏美术设计产出的方法与理论的分析,以《饥荒》《第五人格》《Fran Bow》等游戏的美术设计与思想内核作为分析对象,从这些游戏中选取最具风格性的代表,对其画面色彩、游戏结构进行分析等,以此来解释蒂姆·波顿风格下的游戏世界如何进行应用与革新以及哥特元素与游戏的关系,进而探讨蒂姆·波顿风格的艺术内涵,探寻风格表象下隐喻的深层含义。In the context of rapid development of digital media,various types of games have become an integral part of the younger generation.By studying the influence of American director Tim Burton's style on game design,this paper understands the process of continuous innovation of gothic style games and the view and discussion of human nature in games.By analyzing the methods and theories of game art design output,and taking the art design and ideological kernel of games such as“Famine”,“The Fifth Personality”and“Fran Bow”as the objects of analysis,the most stylistic representatives from these games are selected as well as the analysis of their screen color and game structure,so as to explain how the game world under Tim Burton's style is applied and innovated and In this way,we will explain how the game world under Tim Burton's style is applied and innovated,and the relationship between Gothic elements and games,and then explore the artistic connotation of Tim Burton's style and the deeper meaning of the metaphor under the surface of the style.

关 键 词:蒂姆·波顿 哥特式风格 游戏设计 革新 融合 

分 类 号:J905[艺术—电影电视艺术]

 

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