检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:韩旭 HAN Xu(Military Sports Department,Changchun University of Science and Technology,Changchun,Jilin Province,130000 China)
出 处:《当代体育科技》2023年第23期43-46,共4页Contemporary Sports Technology
基 金:2022年度吉林省高教学会高教科研课题研究成果(项目名称:基于VR技术高校棒垒球课程虚拟实践教学模式研究,项目编号:JGJX2022D92)。
摘 要:将VR技术与棒垒球教学相结合,构建出一套适合于棒垒球课程的虚拟实践教学模式。采用教学实验法,通过随机抽取的两个棒垒球选修班,进行分班教学和对比分析。结果证明:棒垒球课程虚拟实践教学模式,可使抽象知识具象化、动作分析精确化、姿态纠正直观化,不仅能有效节约训练成本,降低运动风险,同时也能提高教学效率,激发学生学习兴趣。By combining VR technology with baseball and softball teaching,a virtual practice teaching mode suitable for baseball and softball courses is constructed.Using the teaching experiment method,two baseball and softball elective classes were randomly selected and divided into different classes for teaching and comparative analysis.Results show that the virtual practice teaching mode of baseball and softball courses can make abstract knowledge concrete,action analysis precise and posture correction intuitive,which can not only effectively save training costs and reduce sports risks,but also improve teaching efficiency and stimulate learning interest.
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.49