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作 者:魏小东 王昱 WEI Xiaodong;WANG Yu(School of Educational Technology,Northwest Normal University,Lanzhou Gansu 730070)
机构地区:[1]西北师范大学教育技术学院,甘肃兰州730070
出 处:《电化教育研究》2023年第9期108-113,121,共7页E-education Research
基 金:2020年度国家自然科学基金项目“基于虚拟化身的光学透射式AR学习环境教学代理研究”(项目编号:62067009)。
摘 要:教育游戏作为一种数字资源已被证实可以有效地提高学习者的学习体验与学习效果,但鲜有新的叙事方式被投入研究。文章通过文献调研对交互叙事模式展开研究,发现其具有故事驱动、自主选择、感情寄托的特点,具备激发学习动机、优化学习过程、丰富评测手段、降低认知负载的教育作用。通过案例分析,梳理了交互叙事模式在教育游戏应用中存在的学习内容可信度低、教游比例失衡、交互模式单调和评测维度单一的问题;提出了类人动画代理增加内容可信度、任务挑战机制促进教游平衡、智能对话系统实现自然性交互、多类型互动模式促进深度学习、学习特征分析支持个性化教学和迭代方式设计保障教育适用性的基于交互叙事模式的教育游戏设计策略。文章为教育游戏研究与设计人员提供了新的思路,确保教育游戏能够真正实现寓教于乐的目的。As a digital resource,educational games have been proved to be effective in improving learners'learning experience and learning effects,but few new narrative modes have been studied.Through literature research, this paper studies the interactive narrative mode and finds that it is story-driven, self-selected, and emotionally supported, and has the educational function of stimulating learning motivation, optimizing learning process, enriching evaluation means and reducing cognitive load. Through case study, this paper sorts out the problems of interactive narrative mode in the application of educational games, such as low credibility of learning content, imbalance of teaching-playing ratio, monotonous interaction mode and single evaluation dimension. This paper proposes some strategies for designing educational games based on interactive narrative mode, in which human-like animation agents increase the credibility of the content, the task challenge mechanism promotes the balance of teaching and playing, the intelligent dialogue system realizes natural interaction, the multi-type interaction mode promotes deep learning, the learning feature analysis supports personalized teaching and the iterative design guarantees the applicability of education. This paper provides a new idea for the researchers and designers of educational games to ensure that educational games can truly achieve the purpose of edutainment.
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