STEAM教育中以计算思维培养为核心的6E设计型学习模式探究  

Exploration of the 6E Design Based Learning Model with Computational Thinking Cultivation as the Core in STEAM Education

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作  者:林凌[1] LIN Ling(Fujian Institute of Education,Fuzhou 350001,China)

机构地区:[1]福建教育学院,福州350001

出  处:《移动信息》2023年第9期83-86,共4页MOBILE INFORMATION

摘  要:计算思维是运用数学方法来解决问题,进而认识和改造世界的一项关键技能;STEAM的教学思想强调情境性、跨学科性和综合性,其目的是从科学、技术、工程、艺术、数学等多个方面去解决问题。因此,计算思想和STEAM的思想是相辅相成的。文中将“绘制五星红旗”作为例子,运用6E设计型学习模式展开了课程设计,让学生运用科学、技术、数学等多学科知识,通过定义问题、分析问题、抽象问题、设计算法、评估迁移等过程来解决问题,进而对STEAM理念下如何利用编程来培养计算思维进行了探索。Computational thinking is a key skill in using mathematical methods to solve problems and thereby understand and transform the world.STEAM philosophy of teaching and learning,with its emphasis on contextual,interdisciplinary and integrative approaches,aims to solve problems from multiple aspects of science,technology,engineering,art and mathematics.Therefore,the ideas of computation and STEAM complement each other.This paper takes“Drawing the Five Star Red Flag”as an example and uses the 6E design based learning mode to carry out course design.Students are asked to use interdisciplinary knowledge such as science,technology,mathematics,etc.to solve problems through processes such as defining problems,analyzing problems,abstracting problems,designing algorithms,and evaluating transfer.Furthermore,this paper explores how to use programming to cultivate computational thinking under the STEAM concept.

关 键 词:STEAM教育 计算思维 6E学习模式 

分 类 号:G434[文化科学—教育学]

 

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