检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:杨志勇 YANG Zhiyong(Jilin Animation Institute,130012 Changchun Jjilin)
机构地区:[1]吉林动画学院,吉林长春130012
出 处:《设计艺术研究》2023年第5期75-79,共5页Design Research
摘 要:数字信息化时代的今天,数字技术正日益受到研究者们的关注。而在这种趋势下互动灯光装置以“互动”为设计理念、以“对话交流”为主要特色、融合了智能化与可视性等多种特性为一体,给现代灯光装置艺术模式带去很多新模式、新发展。以光为媒,通过新型交互形式产生新型游戏形态,增强观众与作品的情感交流同时增幅整体氛围感更加浓厚,有助于提升整体艺术表现。In the era of digital information,digital technology is increasingly attracting researchers'attention.In this trend,interactive lighting devices take interaction as the design concept,with dialogue and communication as the main feature,and integrate multiple features such as intelligence and visibility into one,bringing many new models and new developments to the art mode of modern lighting devices.Using light as a medium,new game forms are generated through new interactive forms,enhancing the emotional communication between the audience and the work,while increasing the overall sense of atmosphere and enhancing the overall artistic performance.
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.15