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作 者:张秩铭 董欣玥 房岩 郭懿漫 田翔 赵占娟[3] ZHANG Zhi-ming;DONG Xin-yue;FANG Yan;GUO Yi-man;TIAN Xiang;ZHAO Zhan-juan(Clinical College of Hebei Medical University,Baoding 071000,China)
机构地区:[1]河北大学临床医学院,河北保定071000 [2]河北大学护理学院,河北保定071000 [3]河北大学基础医学院,河北保定071000
出 处:《中国健康教育》2023年第8期760-764,共5页Chinese Journal of Health Education
摘 要:目的 了解大学生互联网使用行为以及对学习成绩的影响,为引导大学生健康上网提供参考。方法 采用分层整群抽样方法,抽取河北省部分高校的874名大学生作为调查对象,通过自制问卷调查大学生互联网使用行为及相关因素,对影响因素进行统计学分析。结果 调查对象平均网龄为(6.38±2.74)岁,平均每天上网时间为(3.33±1.39)h, 681人(77.9%)的大学生会在课堂上网,551人(63.0%)的大学生有在网上和陌生人聊天的经历,上网的主要目的是看电影/电视/娱乐节目(82.2%),其次为查阅资料(64.9%)和网络办公社交(64.1%),52.7%学生认为上网会对学习成绩有负性影响,每日平均上网时长越长,学习成绩越差(χ^(2)=40.933,P<0.05);上课期间上网频率越高的学生,学习成绩越差(χ^(2)=61.058,P<0.05)。多元线性回归结果表明,玩网络游戏对学习产生负面影响(β=0.121)。结论 大学生课堂上上网普遍,上网目的多为娱乐消遣,上网时间、目的对学习成绩有明显的影响。Objective To understand internet usage behavior and its impact on academic performance among college students,and to provide reference for guiding college students to use the internet healthily.Methods A random sampling method was used to select 874 college students from some universities in Hebei Province as survey subjects.The internet usage behavior and related factors of college students were investigated through a self-designed questionnaire,and the influencing factors were analyzed.Results The average time of internet surfing in survey respondents was(6.38±2.74)years old,and the average online time per day was(3.33±1.39)hours.77.9%(681/874)of college students surfed the internet in class,and 63.0%(551/874)of college students entered internet chatting rooms in class.The main purpose of surfing the internet was to watch movies/TV/entertainment programs(82.2%),followed by checking information(64.9%)and socializing at work online(64.1%).52.7%of students thought that surfing the internet would show negative impact on academic performance.The longer the average daily online time,the worse the academic performance(χ^(2)=40.933,P<0.05).The more online frequency the students had in class,the worse the academic performance they had( χ^(2)=61.058,P<0.05).Multiple linear regression results showed that playing online games had negative impact on learning(β=0.121).Conclusion It is common for college students to surf the internet in class,and the purpose of surfing the internet is mostly for entertainment.The time spent online and the purpose of surfing the internet have a significant impact on academic performance.
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