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作 者:段鹏程 陈一奔 DUAN Pengcheng;CHEN Yiben(Chengdu Academy of Administration,Chengdu 610100,Sichuan,China;Editorial Office,Journal of Central South University(Social Science),Changsha 410083,Hunan,China)
机构地区:[1]中共成都市委党校,四川成都610100 [2]《中南大学学报(社会科学版)》编辑部,湖南长沙410083
出 处:《昆明理工大学学报(社会科学版)》2023年第6期160-166,共7页Journal of Kunming University of Science and Technology(Social Sciences)
基 金:四川省社会科学重点研究基地四川动漫研究中心资助项目“跨文化视域下中外合拍动画片研究”(DM202238)。
摘 要:电子游戏被称为第九艺术,在数字技术、传感采集、智能通讯、交互平台等相关设施的不断发展下,逐渐呈现出多元化的发展态势。在社会化媒体时代,媒介环境的变迁深刻影响着具体媒介的发展,社会化媒体时代的电子游戏在新的数字技术和媒介环境下逐渐分化、重塑,并呈现出移动化、场景化的阶段特征:从电脑游戏到移动游戏,从内容产品到复合产品;从单一产业到融合性的媒介产业生态。在元宇宙时代背景之下,电子游戏将进一步趋向多元化,迎来新生,朝着整合各项技术的跨界融合、深入各个产业的多元发展、融入现实生活的无感融入趋势发展。Electronic game,referred to as“the ninth art”,has gradually shown a diversified trend under the continuous development of digital technology,sensor acquisition,intelligent communication,interactive platform and other related facilities.In the era of social media,changes in the media environment have a profound impact on the development of specific media.In the era of social media,electronic games are gradually differentiated and reshaped under the new digital technology and media environment,and show the characteristics of progressive mobility and scenization:from computer games to mobile games,from content products to composite products,and from single industry to integrated media industry ecology.In the Metaverse era,electronic games will further diversify and usher in a new life,developing towards the cross-border integration of various technologies,the diversified development of various industries,and the non-inductive integration into real life.
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