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作 者:周志强[1] Zhou Zhiqiang
机构地区:[1]南开大学文学院,天津300071
出 处:《探索与争鸣》2023年第11期169-175,196,共8页Exploration and Free Views
基 金:国家社科基金重大项目“虚拟现实媒介叙事研究”(21&ZD327)。
摘 要:经典现实主义诉之于认识论而呈现真实,动漫现实主义诉之于想象界而呈现真实,虚拟现实则是“身体的直接现实”。经典现实主义与动漫现实主义让读者、观众待在文艺作品之外,以“心灵之眼”完成审美活动;虚拟现实却让人们的身体与作品中的角色共处一处,同行同声乃至同感,人们在虚拟现实世界“生活”,如同经历一个大型的游戏人生,以游戏的经验构建另一种现实,构造了“游戏现实”。“游戏态”的生活正在提供真实的生命经验,游戏现实主义反转了现实主义的游戏规则,它消解了现实主义的“分析师辞说”,从而敞开了玩家通向实在界之途——游戏现实主义让虚拟时代的新型主体“玩家”站在了实在界的位置。Classical realism appeals to epistemology to present the real, anime realism appeals to imagination to present the real, and virtual reality is the “direct reality of the body”. Classical realism and animation realism let readers and viewers stay outside the literary works to complete the aesthetic activities with the “mind's eye”. Virtual reality, however, lets people's bodies coexist with the characters in the works, and lets them have the same voice and even the same feeling, so that people “live” in the virtual reality world, just like a large-scale game life, constructing another reality with the experience of the game, and constructing the “game reality”. The “game-like” life is providing real life experiences, and game realism reverses the rules of the game of realism, which dissolves the “master theory” of realism and opens the way for players to the real world. Game realism allows the new subject “player” in the virtual era to stand in the realm of the real.
分 类 号:I0[文学—文学理论] TP391.9[自动化与计算机技术—计算机应用技术]
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