检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:冷雄辉[1] 周小榆 Leng Xionghui;Zhou Xiaoyu(School of Economics and Management,East China Jiaotong University,Nanchang 330013,China)
机构地区:[1]华东交通大学经济管理学院,江西南昌330013
出 处:《外国经济与管理》2023年第12期118-136,共19页Foreign Economics & Management
基 金:国家自然科学基金地区项目(71962009);国家自然科学基金面上项目(71972092);江西高校人文社会科学研究项目(GL21130);江西省教育科学重点项目(20ZD028);江西省研究生创新专项资金项目(YC2022-s487)。
摘 要:如何缓解在线零售中的触觉障碍所导致的负面后果是电子商务领域共识性的难题。现有研究仅聚焦于在线零售商对在线产品自身的展示图片与介绍文字的优化设计,而忽视了展示图片中产品之外的其他视觉元素对消费者的影响,如相关触觉线索的触觉补偿效应。鉴于此,本文基于触觉移情效应以及心理模拟理论,通过二手网购数据分析和两项情景模拟实验发现,在线产品展示图片中的触觉线索的确可以产生触觉移情效应,从而向消费者传达产品触觉属性信息。具体来说,在触觉体验型产品(触觉功能型产品)展示中使用手部(物品)线索能使消费者产生积极的购买意愿,过程模拟(结果模拟)在此过程中起中介作用。本文发现了手部和物品等触觉线索的触觉移情效应,不仅进一步丰富了在线产品不能触摸的弥补策略研究,同时也为电商企业提高在线产品展示的有效性、实施在线感官营销策略等提供了管理启示。How to mitigate the negative consequences of tactile disorders in online retail is a common problem in the field of e-commerce.Tactile cues can better induce consumers to produce a tactile empathy effect.This effect has great potential in the realization of tactile compensation for consumers,but few studies have focused on exploring it in depth.In view of this,based on the theory of tactile empathy in the field of psychology and combined with the fluency perception theory,this paper explores the impact of the interactive effect of tactile cues and product types on consumer purchase intention,and further explores the mediating mechanism of psychological simulation.This paper uses the real e-commerce data and scenario simulation experiment to carry out research.In the first study,13,736 pieces of data from real online shopping platforms were analyzed,and the empirical result showed that the main effect of tactile cues on consumer purchase behavior was significant.Study 2 was a two-factor experiment design between subjects:3(tactile cues:hand vs.object vs.control)×2(product types:tactile experiential product:blanket vs.tactile functional product:silicone massage ball),and the result again showed that the main effect was significant,and tactile cues and product types had an interactive effect to promote consumer purchase intention.Study 3 was also a twofactor interstudy design:2(tactile cues:hand vs.object)×2(product types:tactile experiential product:coral velvet pajama vs.tactile functional product:dumbbell),and the result showed that psychological simulation is the mediating mechanism of the interaction between tactile cues and product types on consumer purchase intention.This paper finds that:Tactile cues in online product display images can indeed produce a tactile empathy effect,which conveys tactile property information to consumers and leads to consumers’active purchase intention.Specifically,in the display images of tactile experiential products,the use of hand cues can lead to consumers’positive purch
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:13.59.243.24