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作 者:马肖琬 姜骁倬 邵雪 MA Xiaowan;JIANG Xiaozhuo;SHAO Xue(Jilin Normal University,Siping,Jilin 136000)
机构地区:[1]吉林师范大学,吉林四平136000
出 处:《科教导刊》2024年第3期101-103,共3页The Guide Of Science & Education
基 金:2023年度吉林省教育科学“十四五”规划教育数字化专项课题——“数字化背景下高校外语教师共同体建设研究”(JS2311)。
摘 要:目前,游戏化教学法在我国多应用于学龄前及中小学教育阶段,关于该教学法在高等教育阶段的应用研究仍有限。人们对游戏化教学法的认知仍普遍停留在使用视频或电子游戏等方式开展教学,然而游戏化教学法的应用范围远不止于此。文章以西班牙语本科课堂教学设计为例,将游戏设计理念、反馈机制等元素与课堂教学有效结合,使游戏化教学作为辅助教学手段与其他教学方法配合,应用在西班牙语听、说、读、写等各层面的教学中,显著增强了学生的学习动机,并能够提高其课堂参与度及自主学习意愿,从而最终达到提高学习效果的目标。At present,gamified teaching methods are mostly applied in pre-school and primary and secondary education in China,and research on the application ofthis teaching method in higher education is stil limited.People's understanding of gamified teaching methods is still generally limited to using video or electronic games for teaching,but the application scope of gamified teaching methods goes far beyond this.The article takes the design of undergraduate Spanish classroom teaching as an example,effectively combining game design concepts,feedback mechanisms,and other elements with classroom teaching,making gamified teaching as an auxiliary teaching method combined with other teaching methods,and applying it to teaching examples at various levels of Spanish listening,speaking,reading,and writing,significantly enhancing students'learning motivation and improving their classroom participation and willingness to learn independently,As a result,the goal of improving learning effectiveness was ultimately achieved.
关 键 词:游戏化教学法 自我决定理论 情感过滤假说 西班牙语教学
分 类 号:G424[文化科学—课程与教学论]
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