检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:罗秋实 黄雁翔[1] LUO Qiushi;HUANG Yanxiang(Hubei Science and Techonology Museum)
机构地区:[1]湖北省科技馆
出 处:《科学教育与博物馆》2024年第2期98-104,共7页Science Education and Museums
摘 要:以湖北省科技馆的天文类教育活动为例,根据库伯的体验式学习圈模型和体验式学习的要素,同时结合场馆特色资源,提出天文类教育活动设计的一般思路,对国内开展天文类教育活动带来新的尝试。As a classic learning?style,experiential learning is highly consistent with the characteristics of science and technology museum education.Integrating this learning style into astronomical educational activities can stimulate the audience's interest and promote their understanding of astronomy.Taking the astronomical education activities of Hubei Provincial Science and Technology Museum as an example,according to Cooper's experiential learning circle model and the elements of experiential learning,combined with the characteristic resources of the venue,the general idea of the design of astronomical educational activities is proposed,which brings new attempts to carry out astronomical educational activities in China.
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.26