基于实体交互的老幼共娱产品设计研究  被引量:1

RESEARCH ON PRODUCT DESIGN OF CO-ENTERTAINMENT PRODUCTS FOR OLD AND YOUNG BASED ON TANGIBLE INTERACTION

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作  者:张路[1] 董建昕 张济时 ZHANG LU;DONG JIANXIN;ZHANG JISHI

机构地区:[1]大连理工大学建筑与艺术学院

出  处:《设计》2024年第8期48-51,共4页Design

摘  要:充分研究老年人和儿童这两类人群对老幼共娱产品的需求,利用实体交互理论指导老幼共娱产品设计研究,训练用户的认知能力,促进老幼两代之间的情感交流。本文以实体交互理论为指导,综合运用文献分析法、问卷调查法、用户访谈法、观察法等,对老幼互动行为、实体交互介入老幼共娱产品的设计策略进行了着重研究。结合实体交互理论,提出了以讲述中国传统故事为主题,积木为实体产品,平板电脑为移动终端的老幼共娱产品设计策略。为当代城市隔代教育家庭出现的现实问题提供全新的解决途径。To fully study the demand of the elderly and children for the coentertainment products of the elderly and children,and to design the coentertainment products of the elderly and the young by using the tangible interaction theory,so as to promote the emotional communication and cognitive ability between the two generations.Guided by the theory of tangible interaction,this paper comprehensively uses literature analysis method,questionnaire survey method,user interview method,observation method,etc.,to focus on the design elements of old and young interaction behavior and tangible interaction intervention in old and young co-entertainment products.Combined with the theory of tangible interaction,a design strategy for the old and young co-entertainment products with the theme of telling traditional Chinese stories,building blocks as physical products,and tablet computers as mobile terminals is proposed.This paper provides a new solution to the practical problems of intergenerational education families in contemporary cities.

关 键 词:实体交互 隔代教育 老幼共娱 KANO模型 产品设计 

分 类 号:TB47[一般工业技术—工业设计]

 

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