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作 者:谷晓丹[1] GU Xiaodan(School of Fine Arts,Bohai University,Jinzhou,Liaoning 121013,China)
出 处:《焦作大学学报》2024年第1期24-28,共5页Journal of Jiaozuo University
基 金:辽宁省教育厅面上项目“可供性具身认知理论在数字空间艺术中的应用研究”(LJKMR20221499)。
摘 要:针对当前数字技术对虚拟空间身体体验建构原理的理论缺失,以及虚拟空间具身性在场体验难以实现的困境,通过比较法分析传统空间表象认知中对经验身体的认识,以及梅洛庞蒂身体转向中对知觉的引入,探讨基于可供性具身认知将空间理解为具有生态信息的知觉空间,将虚拟空间定义为可供用户直接感知并采取行动的知觉空间。运用逻辑分析法用可供性具身认知的“空间-身体-知觉”的同一性特征,解释数字技术下虚拟空间的具身性知觉体验的原理,即通过模拟知觉、身体知觉代理以及身体知觉统合方法,将虚拟空间营造成契合用户知觉、行为规律的具身性知觉体验场所。Aiming at the lack of the theory of constructing the body experience in virtual space by digital technology,and the difficulty of realizing the personification experience in virtual space,a comparative analysis of the perception of the experiential body in traditional spatial imagery,and the introduction of perception in Maurice Merleau-Ponty's body turn,based on embodied cognition of availability,space is understood as a perceptual space with ecological information,and virtual space is defined as a perceptual space that can be directly perceived and acted upon by users.With the method of logical analysis,this paper explains the principle of embodied perception experience in virtual space under digital technology by using the identity characteristics of space body perception of available embodied cognition,Through simulating perception,body perception agency,and body perception integration methods,the virtual space is created into an embodied perception experience place that conforms to user perception and behavioral patterns.
分 类 号:TP391[自动化与计算机技术—计算机应用技术]
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