网络游戏文化空间的表征性结构及其价值增值研究——以《天涯明月刀》手游为例  

Research on the Representational Structure and Value-added of the Cultural Space of Online Games:Taking the Mobile Game Moonlight Blade as an Example

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作  者:陈波[1] 郑锴 Chen Bo;Zheng Kai

机构地区:[1]武汉大学国家文化发展研究院,湖北武汉430072

出  处:《复印报刊资料(文化创意产业)》2023年第2期50-60,共11页CULTURAL INNOVATION INDUSTRY

基  金:国家社科基金艺术学重大项目“促进文化和旅游融合政策创新研究”(20ZD01)阶段性成果。

摘  要:网络游戏作为不可或缺的娱乐休闲文化产品之一,正在不断丰富和改变人们的数字文化生活与虚拟文化空间,成为不同个体通过虚拟文化空间发生交流和联系的重要平台与纽带。网络游戏文化空间的表征性结构在其中的作用尤为重要,它能够对玩家个人的现实发展与良好网络空间的营造带来增值效应。基于现状,本文运用列斐伏尔的空间生产理论,将网络游戏文化空间中的表征性结构作为主要研究对象,探究网络游戏如何通过表征性空间进行意义的建构及对玩家的现实生活产生影响与价值增值。最后,本文以《天涯明月刀》手游为例,对角色扮演类网络游戏文化空间的表征性结构的构成与作用提出思考与展望。As one of the indispensable entertainment and leisure cultural products,online games are constantly enriching and changing people's digital culturallife and virtual cultural space,and becoming an important platform and link for different individuals to communicate and contact through virtual cultural space.The representational structure of the cultural space of online games plays a particularly important role in it,which can bring value-added effects to the realistic development of individual players and the friendly promotion of cyberspace.Based on the current situation,this paper uses Lefebvre's theory of the production of space,and takes the representational structure in the cultural space of online games as the main research object,to explore how online games construct meaning through representational space,and have an impact on the real life of players and value added.Taking the mobile game of Moonlight Blade as an example,this paper puts forward some thoughts and prospects on the composition and function of the representational structure of the cultural space of role-playing online games.

关 键 词:网络游戏 文化空间 表征性空间 价值 

分 类 号:G899[文化科学—体育学]

 

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