检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:赵欣[1] 王贺婷 郭欣萌 张露丹 刘薇[3] 刘爽 明东[1,2] ZHAO Xin;WANG Heting;GUO Xinmeng;ZHANG Ludan;LIU Wei;IU Shuang;M ING Dong(School of Precision Instrument and Opto-electronics Engineering,Tianjin University,Tianjin 300072,P.R.China;Academy of Medical Engineering and Translational Medicine,Tianjin University,Tianjin 300072,P.R.China;Children's Hospital,Tianjin University,Tianjin 300134,P.R.China)
机构地区:[1]天津大学精密仪器与光电子工程学院,天津300072 [2]天津大学医学工程与转化医学研究院,天津300072 [3]天津大学儿童医院,天津300134
出 处:《生物医学工程学杂志》2024年第3期612-619,共8页Journal of Biomedical Engineering
基 金:天津市自然科学基金(21JCYBJC00360);国家杰出青年科学基金(81925020)。
摘 要:联合注意缺陷是孤独症患儿核心障碍之一,严重影响着患儿语言、沟通等多项基本技能的发展。虚拟现实场景干预因具有良好的交互性和沉浸感,在改善孤独症患儿联合注意技能方面具有较大潜力。本文梳理了近年来基于虚拟现实的社会场景和非社会场景在训练孤独症患儿联合注意技能方面的应用,并总结了该干预方式存在的问题与挑战,同时提出了社会评估场景和非社会训练场景的新型联合范式,最后对虚拟现实技术在孤独症患儿联合注意技能训练方面的未来发展和应用前景做出展望。Joint attention deficit is one of the core disorders in children with autism,which seriously affects the development of multiple basic skills such as language and communication.Virtual reality scene intervention has great potential in improving joint attention skills in children with autism due to its good interactivity and immersion.This article reviewed the application of virtual reality based social and nonsocial scenarios in training joint attention skills for children with autism in recent years,summarized the problems and challenges of this intervention method,and proposed a new joint paradigm for social scenario assessment and nonsocial scenario training.Finally,it looked forward to the future development and application prospects of virtual reality technology in joint attention skill training for children with autism.
分 类 号:R749.94[医药卫生—神经病学与精神病学]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.222