数字幻境:基于多感官互动场域中感官体验的迷幻现象分析  

Digital Illusions:An Analysis of Psychedelic Phenomena Based on Sensory Experiences in Multisensory Interactive Fields

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作  者:曾燕燕 Yanyan Zeng(College of Visual Arts and Design,The Guangzhou Academy of Fine Arts,Guangzhou Guangdong)

机构地区:[1]广州美术学院视觉艺术设计学院,广东广州

出  处:《Design(汉斯)》2024年第2期277-282,共6页设计(汉斯)

摘  要:目的:探究迷幻现象在体验设计中的意义与作用,探寻在多感官互动场域中迷幻现象的设计策略。方法:本文从迷幻现象的概念和特征出发,结合具体案例,通过感官、认知和情感三个阶段进行分析,探究迷幻现象如何在感官体验设计中产生、影响和应用,以及如何通过创新的设计策略来增强感官体验的迷幻性质。结果:从迷幻现象的特点出发,构建了一套多感官互动场域中的迷幻体验设计策略。结论:迷幻体验设计策略的提出,为多感官互动场域的体验设计提供新的思路和方法。Objective:To explore the significance and role of psychedelic phenomenon in experience design,and to explore the design strategy of psychedelic phenomenon in multi-sensory interactive field.Method:Starting from the concept and characteristics of psychedelic phenomenon,this paper combines specific cases and analyzes them through three stages:sensory,cognitive and emotional,to explore how psychedelic phenomenon arises,influences and applies in the design of sensory experience,and how to enhance the psychedelic nature of the sensory experience through innova-tive design strategies.Results:From the characteristics of psychedelic phenomena,a set of psy-chedelic experience design strategies in multi-sensory interactive fields is constructed.Conclusion:The psychedelic experience design strategies are proposed to provide new ideas and methods for experience design in multi-sensory interactive fields.

关 键 词:多感官互动场域 多感官互动体验 迷幻体验设计 

分 类 号:G63[文化科学—教育学]

 

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