逻辑·困囿·纾解:数字游戏作为意识形态叙事的三维探赜  被引量:2

Logic ·Trap ·Relief: Three-Dimensional Considerations of Digital Games as Ideological Narratives

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作  者:王志超 孙文琪 姚建军 WANG Zhi-chao;SUN Wen-qi;YAO Jian-jun(School of Marxism,Taiyuan University of Technology,Jinzhong Shanxi 030600,China)

机构地区:[1]太原理工大学马克思主义学院,山西晋中030600

出  处:《山东青年政治学院学报》2024年第4期41-47,共7页Journal of Shandong Youth University of Political Science

基  金:国家社会科学基金高校思政课研究专项“‘新时代中国特色社会主义理论与实践’课实践教学与理论教学良性互动研究”(23VSZ063)。

摘  要:智能传播时代,媒介技术已然嵌入并赋能了意识形态叙事。数字游戏以丰富的符号意蕴、独特的游玩机制与多元的社群交互生产出了沉浸式的虚拟空间,玩家凭借数字化身参与其中并进行虚拟实践,进而实现了游戏在意识形态叙事层面的升维。但在数字游戏的编码与解码过程中,也客观存在着由暴力符号、失真镜像与锚定拟态所引发的困囿。由此,需从符号再现、创作规范、拟态重塑三个方面进行针对性纾解,使数字游戏能够真正厚植主流意识形态认同、筑牢主流意识形态阵地、创新主流意识形态叙事。In the era of intelligent dissemination,media technologies have already embedded and empowered the development of ideological narratives.Digital games produce immersive virtual spaces through rich symbolic connotations,unique game mechanisms,and diverse community interactions,and players participate in them and engage in virtual practices through digital avatars,thereby elevating the ideological narrative dimension of the games.However,there are objective traps in the encoding and decoding processes of digital games caused by violent symbols,distorted mirror images,and anchored mimicry.Therefore,it is necessary to provide targeted relief from the perspectives of symbolic representation,creative norms,and mimetic reshaping to enable digital games to truly cultivate mainstream ideological identity,consolidate mainstream ideological positions,and innovate mainstream ideological narratives.

关 键 词:数字游戏 意识形态 符号 叙事 媒介 

分 类 号:G41[文化科学—教育学]

 

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