检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:贾晓轩 刘芮菲 李佳奇 彭思远 张玉娟 JIA Xiaoxuan;LIU Ruifei;LI Jiaqi;PENG Siyuan;ZHANG Yujuan(Northeast Agricultural University,Harbin 150000,Heilongjiang,China)
出 处:《玩具世界》2024年第5期31-33,共3页Toys World
基 金:东北农业大学SIPT项目“‘多多益彩’——self programming多肉改色益智类程序”(202310224127X)。
摘 要:随着信息技术的飞速发展,教育理念也在发生变化,家长们更加注重孩子的全面发展,希望通过有趣的玩具和教育产品来激发孩子的学习兴趣,培养孩子的创造力和解决问题的能力。因此,儿童编程玩具成为家长们关注的焦点。现如今,儿童编程市场前景广阔,但仍存在一些问题尚待解决。STEAM理念是一种强调跨学科教育的先进理念,将其应用于儿童编程玩具设计中,可以有效激发儿童的创造力和实践能力。基于此,文章以一款基于STEAM理念的多肉改色益智类编程玩具为例,创新性地探讨了该款玩具的设计思路与设计要点等,旨在为儿童编程玩具设计师提供启示。With the rapid development of information technology,the concept of education is also changing.Parents pay more attention to the all-round development of children,hoping to stimulate children's interest in learning and cultivate their creativity and problem-solving ability through interesting toys and educational products.Therefore,children's programming toys become the focus of attention of parents.Nowadays,children's programming market has a broad prospect,but there are still some problems to be solved.The STEAM concept is an advanced concept that emphasizes interdisciplinary education.Applying it to children's programming toy design can effectively stimulate children's creativity and practical ability.Based on this,this paper takes a succulent color-changing programming toy based on STEAM concept as an example,and innovatively discusses the design ideas and design points of this toy,aiming to provide inspiration for children's programming toy designers.
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:18.222.124.172