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作 者:杨剑秋 YANG Jianqiu(School of Theatre,Film,and Television,Communication University of China,Beijing 100024)
出 处:《文化艺术研究》2024年第3期22-33,113,共13页Studies in Culture and Art
摘 要:游戏界面包含软件和硬件两部分,是连接人与机器、让操作得以实现的中介,同时也是理解“游戏性”的关键。从软件层面对游戏界面进行考古可以发现,界面的视觉变迁带来的不仅是游戏画面风格的改变,还有“世界模式”的革新。在这一过程中,游戏界面不断与主流文化数据发生交互,经历了“再媒介化”的过程,形构了具有“可操作性”和“可修改性”两种特性的元界面。元界面可以代表软件/硬件层面对媒介的吸收和改制,也可以从游玩/设计的角度充分呈现电子游戏自由游玩(paidia)的属性。元界面作为一种存在和操作,连接了人与机器、人与他人、人与万物,成为电子游戏“界面本体论”的根基。The game interface,composed of software and hardware,serves as the intermediary that connects humans and machines,enabling interaction and understanding of gameplay.A historical examination of game interfaces from a software perspective reveals that changes in the interface's visual design not only alter the game's aesthetics but also revolutionize its"world model".Throughout this process,the game interface interacts with the cultural mainstream and forms a metainterface featuring operability and modifiability.It represents the assimilation and transformation of media on both the software and hardware levels,and demonstrates paidia from the perspectives of both playing and designing.As an entity and as an operation,the metainterface connects humans with machines,other people,and the world,forming the foundation of"interface ontology".
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