检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:徐妍 吴淑晶 Yan Xu;Shujing Wu(Jiyang College,Zhejiang A&F University,Shaoxing Zhejiang)
机构地区:[1]浙江农林大学暨阳学院,浙江绍兴
出 处:《Design(汉斯)》2024年第3期870-879,共10页设计(汉斯)
基 金:浙江农林大学暨阳学院大学生科研创新活动计划项目(JYK2324)。
摘 要:近年来,随着文化强国口号的提出,国家对文化自信不断强调,作为非遗文化的草木染回归大众视野。草木染是一项普适性极强的非遗文化,卡牌游戏是一种因其玩法多样、空间自由、益智娱乐且互动性强等特点著称的棋类游戏通过调查问卷、分析发现“自染花色”纸牌游戏的运用对玩家学习草木染着色方向、技法以及开拓思维具有较大帮助。纸牌游戏能够有效地调动玩家学习的积极性,激发玩家对草木染色理论的学习兴趣。本游戏将卡牌设计规则运用到草木染的理论与实践学习中,并将草木染余料作为原料参与纸牌制作,是草木染文化的一种专属的纸牌类游戏,也是宣传草木染非遗文化的特殊途径。In recent years,with the slogan of cultural power,the country’s self-confidence in culture has been continuously emphasized,and the dyeing of plants and trees as an intangible cultural heritage has returned to the public eye.Grass dyeing is a kind of intangible cultural heritage culture with strong universality,and card game is a kind of board game known for its diverse gameplay,free space,puzzle entertainment and strong interactivity,etc.;through questionnaires,analysis found that the use of“self-dyeing”card game is of great help to players to learn the direction of plant dyeing coloring,techniques and open thinking.Card games can effectively mobilize players’en-thusiasm for learning and stimulate players’interest in learning the theory of plant dyeing and dyeing.This game applies the card design rules to the theoretical study of plant dyeing,and uses the leftover materials of plant dyeing as raw materials to participate in card making,which is an exclusive card game of plant dyeing culture and a special way to promote the intangible cultural heritage of plant dyeing.
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.200