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作 者:陈科蒙 林璐[1] CHEN Kemeng;LIN Lu(School of Art and Design,Zhejiang Sci-Tech University,Hangzhou 311199,China)
机构地区:[1]浙江理工大学艺术与设计学院,杭州311199
出 处:《工业设计》2024年第8期149-152,共4页Industrial Design
基 金:2021年国家社科基金项目“老龄友好型社区服务充分性保障与精细化管理研究”(21BRK012)。
摘 要:为获取社区居家老人对益智玩具的真实需求,找到用户需求与设计特征的对应关系,并对老年益智玩具进行设计。文章首先通过问卷调查和实地访谈收集老年人对益智玩具的需求,并对获取到的需求进行整理和分类;其次,运用层次分析法计算出用户需求的权重,进一步通过质量屋将用户需求转化为具体的产品设计特征,并进行优先级排序;最后,基于用户需求和设计要素进行老年益智玩具设计实践,该玩具可以通过拍打的交互方式进行互动娱乐与肢体活动,以期为相关产品的设计与开发提供参考。In order to obtain the real needs of the community elderly for educational toys,find the corresponding relationship between user needs and design features,and design educational toys for the elderly.Firstly,the paper collects the needs of the elderly for educational toys through questionnaires and field interviews,and sorts and classifies the obtained needs;Secondly,the weight of user requirements is calculated by using analytic hierarchy process,and user requirements are further transformed into specific product design features through house of quality,and prioritized;Finally,based on the user needs and design elements,the design practice of the elderly educational toy is carried out.The toy can carry out interactive entertainment and physical activities by patting interaction,in order to provide reference for the design and development of related products.
关 键 词:工业设计 AHP QFD 老年人 益智玩具 玩具设计
分 类 号:TB472[一般工业技术—工业设计]
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