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作 者:荣安琪 包国红[2] RONG Anqi;BAO Guohong(University of Leeds,LS29JT United Kingdom;China Braille Press,100050 Bejing)
机构地区:[1]利兹大学,英国LS29JT [2]中国盲文出版社,北京100050
出 处:《设计艺术研究》2024年第4期26-30,41,共6页Design Research
摘 要:随着包容性设计和无障碍建设的发展,触摸图形设计逐渐引起学术界关注。其重要性在于为视觉障碍者提供平等获取信息的途径,视障人群可以更好地理解抽象和复杂的概念及空间关系。通过六个维度:用户需求、材料与工艺、教育心理学、包容性与无障碍、文化与社会和可持续性,全面探讨在设计触摸图形时需考虑的关键因素。本研究提出了一个多层次的触摸图形设计方法框架,旨在指导未来触摸图形的开发,以更好地服务视障群体。With the development of inclusive design and accessibility technologies,the field of tactile graphics design is gradually attracting academia attention.The significance of this research lies in its capacity to democratize information access for individuals with visual impairments.Specifically,it enables visually impaired people to grasp abstract concepts and spatial relationships more effectively.This paper delves into the conceptualization process of tactile graphics design,methodically examining the essential elements that should be considered in the design process.These elements are analyzed through six dimensions:user needs,materials and craftsmanship,educational psychology,inclusiveness and accessibility,cultural and societal relevance,and sustainability.The study presents a multi-layered tactile graphics design conceptualization framework that aims to guide the development of future tactile graphics to better serve the visually impaired people.
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