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作 者:刘子儒
机构地区:[1]武汉传媒学院设计学院 [2]中国美术学院
出 处:《北京文化创意》2024年第4期17-23,共7页Beijing Culture Creativity
摘 要:认识电子游戏的媒介特征,除了认知电子游戏作为有别于其他媒介的形式特征外,其作为“玩乐”的形式特征应当被给予更广泛的关注。Paidia和Ludus作为电子游戏“玩乐”部分的核心,具有值得探究的交织关系。本文将“玩乐”作为一个核心线索来对电子游戏的媒介价值进行考察,指出Paidia和Ludus之间相互交错的状态构成电子游戏的形式样貌,从媒介特征的角度佐证了电子游戏不擅长叙事这一特征。同时,游戏中Paidia和Ludus的关系也共同构成了一个“空间”,其背后指涉了来自人类社会和文化生活的经验,沿着这条路径,在今天电子游戏不断融入公共领域的背景下,二者尝试指出一条关于电子游戏媒介价值发展可能性的方向。Video games have two dimensions,one is its formal characteristics as a medium,and the other is its formal characteristics as a form of play,and the two have certain differences.Paidia and Ludus,as the core of the"play"part of the video games,have a relationship worth exploring,and this paper will take this as an important perspective to examine the media value of video games.The intertwined state of the two constitutes the formal appearance of video games,which proves that video games are not good at narrating from the perspective of media characteristics.At the same time,we find that the relationship between Paidia and Ludus in the game also constitutes a"space",which refers to the experience from people's social and cultural life,and along this line,we may be able to try to point out the direction of the possibility of its media value.
关 键 词:电子游戏 媒介特性 Paidia与Ludus 公共性
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