“影游融合”在中小学电影教育中的意义与实践路径  

The Significance and Practical Path of“Film-Game Integration”in Primary and Secondary School Film Education

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作  者:张经武 王雯 ZHANG Jingwu;WANG Wen(School of Communication,Fujian Normal University,Fuzhou Fujian 350117,China)

机构地区:[1]福建师范大学传播学院,福建福州350117

出  处:《教育参考》2024年第10期71-76,共6页Education Approach

基  金:国家社会科学基金艺术学重大项目“比较视野下中国科幻电影工业与美学研究”(项目编号:21ZD16)的研究成果。

摘  要:中小学电影教育存在执着于说教,趣味性不足;拘泥于现实,体验感不强;边缘化想象,交互性较弱;受制于应试,个性化缺失等突出问题。针对上述问题,“影游融合”电影能以影游属性赋能中小学生娱乐学习,以沉浸体验赋智中小学生专注学习,以交互美学赋权中小学生建构自我,以融合质感赋值电影教育新兴内涵,深化电影教育在教育策略、教育方式、内容理念、源头供给四个层面的改革,推动电影教育生态的发展重塑,促进中小学生影视教育的高效进行,助力中小学生健康成长与全面发展。In view of the prominent problems of film education in primary and secondary schools,such as attachment to teaching,lack of interest;adherence to reality,weak sense of experience;marginal imagination,weak interaction;subject to test taking,lack of individuality,etc,“Film-Game Integration”can empower primary and secondary school students to entertain and learn with film-game properties,empower primary and secondary school students to focus on education with immersive experience,empower primary and secondary school students to construct themselves with interactive aesthetics and renew the emerging connotation of film education with integrate texture.To deepen the reform of film education in the four aspects of education strategy,education mode,content concept and source supply,to promote the development and reshaping of film education ecology,to promote the efficient conduct of film and television education for primary and secondary school students,and to help primary and secondary school students grow up healthily and develop comprehensively.

关 键 词:影游融合 中小学电影教育 实践路径 

分 类 号:G632.0[文化科学—教育学]

 

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