Application of Immersive Technologies in Primary and Secondary Education  

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作  者:Shuaizhen Jin Jingbin Huang Zheng Zhong 

机构地区:[1]National Engineering Research Center for E-learning,Central China Normal University,Wuhan 430079,China

出  处:《Frontiers of Digital Education》2024年第2期142-152,共11页数字教育前沿(英文)

基  金:supported by the National Natural Science Foundation of China(Grant No.62277024);the Major National Science and Technology Project(Grant No.2022ZD0117104).

摘  要:The digital transformation is driving profound changes in education and teaching,with immersive technologies such as virtual reality(VR),augmented reality(AR),and mixed reality(MR),representing the future form of the internet,set to lead a new round of innovation in primary and secondary education appli-cations.This study first elaborates on the connotation and typical characteristics of immersive technologies,analyzes their potential applications in primary and secondary education scenarios such as space,resources,curriculum,models,and evaluation.It then points out the key issues in the application of immersive technologies in primary and secondary education from four aspects:educational system,innovative technology,application orientation,and privacy ethics.Finally,from the perspective of multi-party collaboration among government departments,educational entities,indus-tries,and enterprises,we propose application strategies such as top-level planning and design,core technology research,typical case cultivation,and regulatory governance.Such strategies aim to promote the deep integration of immersive technologies and primary and secondary education,shaping a new educational climate that aligns with the talents demands of the digital era.

关 键 词:immersive technology primary and secondary education embodied interaction education application 

分 类 号:G434[文化科学—教育学]

 

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