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作 者:姜宇辉 罗易扉[3] Jiang Yuhui;Luo Yifei
机构地区:[1]华东师范大学传播学院 [2]华东师范大学政治与国际关系学院 [3]上海师范大学影视传媒学院
出 处:《上海文化》2024年第12期101-109,共9页Shanghai Culture
摘 要:氛围媒介是近来兴起的一个研究热点,这也启发我们对电子游戏进行别样反思。氛围,既是远与近的交织,同时又包含临近与迫近、亲密与创伤这些双重面向。学界对氛围性游戏与氛围式游玩的研究深受柏梅的氛围美学的影响,既突出了连续性与肯定性的面向,亦忽视了政治性这个关键维度。而莫顿等人的阐述又引导我们对氛围之暗面进行深思,进而尝试突破氛围游戏所深陷的“休闲式间距”的困境与迷局。Ambient media is a hot topic that has emerged recently,which also inspires us to reflect on video games in a diferent way.The atmosphere is an intertwining of distance and nearness,and at the same time contains the dual aspects of proximity and emergency,intimacy and trauma.The academic research on ambient play is deeply influenced by Bohme's aesthetics of atmosphere,which not only highlights the aspects of continuity and affirmation,but also ignores the key dimension of politics.The explanations by Timothy Morton and others lead us to think deeply about the dark side of atmosphere,and then try to break through the dilemma and confusion of casual distance in which atmospheric games are trapped.
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