基于游戏闯关的医学虚拟仿真教学设计探索  

Exploration on teaching design of medical virtual simulation based on game mode

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作  者:刘燕 胡优敏 罗东 镇智勤 熊兴权 刘世成 LIU Yan;HU Youmin;LUO Dong;ZHEN Zhiqin;XIONG Xingquan;LIU Shicheng(Experimental Teaching Center of Basic Medicine,Shanghai Jiaotong University School of Medicine,Shanghai 200025,China)

机构地区:[1]上海交通大学医学院基础医学实验教学中心,上海200025 [2]上海交通大学医学院瑞金临床医学院

出  处:《基础医学教育》2024年第12期1104-1109,共6页Basic Medical Education

基  金:教育部产学合作协同育人基金资助项目(230903257112224);上海交通大学医学院第十五期“大学生创新训练计划”国家级基金资助项目(202210248337);上海交通大学教学发展基金资助项目(CTLD21J0066,CTLD23J0028)。

摘  要:为了提升虚拟仿真教学的丰富度和吸引力,项目团队以大学生创新创业训练计划为契机,以学生为本,在急性有机磷酸酯类中毒与解救虚拟仿真实验中引入游戏闯关模式,尝试寓教于乐中强化知识点学习。问卷调查显示,多数学生认为该虚拟仿真项目新颖有趣,有助于更好地掌握和巩固知识点。此设计与探索旨在为创新虚拟仿真教学以及激发大学生创新创业能力提供有益思路,助力有灵魂的卓越创新医学人才培养。To enhance the richness and attractiveness of virtual simulation teaching,the project team takes the opportunity of College Students’Innovation and Entrepreneurship Training Program to explore a student-centered game mode in the experimental teaching,and the students need to break through a series of barriers.The authors adopted this game mode in the virtual simulation experiment of Acute Organophosphate Poisoning and Rescue,aiming to strengthen knowledge acquisition through an edutainment approach.A questionnaire survey was conducted and the results showed that the vast majority of students agree that the novel virtual simulation project is interesting and helps them master and consolidate key concepts better.This exploration aims to provide reference for innovative virtual simulation teaching,improve the innovation and entrepreneurship abilities in college students,and cultivate outstanding innovative medical talents.

关 键 词:有机磷酸酯类中毒与解救 虚拟仿真 游戏闯关 寓教于乐 创新创业 人才培养 

分 类 号:R3[医药卫生—基础医学]

 

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