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作 者:韓斐
机构地区:[1]江蘇開放大學
出 处:《中国俗文化研究》2023年第2期83-96,共14页Studies on Folk Literature
摘 要:“仙人博”母題在漢代畫像石等民間藝術中大量出現,帶有升仙導引的巫術意義。“仙人弈”母題在魏晋出現後迅速流行,逐漸取代“仙人博”成爲民間文學藝術中仙人活動的典型情境。博戲的意藴發生俗化,是由於其所依托的信仰邊緣化。與此同時,圍棋被賦予玄學内涵,隨着道教的發展實現了從士族文化到神仙遊戲的轉化;“仙人弈”母題也隨着道教理論禮系逐漸系統化而被寫定。由此,圍棋被確立爲一個文學藝術中神仙遊戲的符號,用於塑造神仙形象,同時使得知識或權利階層的宗教思想傳導到下層民俗信仰當中去。In the Han Dynasties,Liubo(a kind of gambling),as a fairy game,used to have the witchcraft significance of connecting this world with that world and determining the fate of mortal soul.In the Wei and Jin Dynasties,the game of Go became a typical situation of immortal activities while the meaning of Liubo has became vulgar.The belief Liubo based has been marginalized.In the Wei and Jin dynasties,Go was endowed with metaphysical meaning,and the Taoism absorbed the content of metaphysics,which made Go transformed from great families'culture at that time to immortal symbol.It was canonized with the gradual systematization of the theoretical system of Taoism.Go,as a symbol of the game of immortals,is used to shape the literature image of immortals,so that the religious thoughts of the intellectual or power class can be transmitted to the lower folk beliefs.
分 类 号:K879.4[历史地理—考古学及博物馆学] I206.2[历史地理—历史学]
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