多线性叙事中的可能世界与本体互渗  

The Possible World and the Ontological Interpenetration in Multilinear Narrative

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作  者:刘进 童志涛 LIU Jin;TONG Zhi-tao(School of Literature and Journalism,Leshan Normal University,Leshan 614000,China;School of Humanities,Southwest Jiaotong University,Chengdu,China)

机构地区:[1]乐山师范学院,四川乐山614000 [2]西南交通大学人文学院,四川成都610031

出  处:《西华师范大学学报(哲学社会科学版)》2025年第1期80-89,F0002,共11页Journal of China West Normal University:Philosophy & Social Sciences

基  金:国家社会科学基金一般项目“当代西方马克思主义文化诗学研究”(19BWW003)。

摘  要:20世纪以来,传统线性叙事逐渐衰落,伴随着超文本的建构,各类电子游戏蓬勃发展,非线性叙事演变为一种新的学术话语。非线性叙事强调对叙事序列性的突破,这在一些影视剧与电子游戏的叙事中表现尤为突出。其中关于文本可以具有多种阅读顺序的观点,被一些理论家称为多线性叙事。在由超文本建构的多线性叙事文本中,读者的介入使文段产生不同的组合,衍生出不同的故事并构成独立的可能世界。本体互渗在强调各种界限相互影响的同时,对读者带来了一种新的阅读体验。它不仅关系着叙述的可靠性,更不断制造出一种后现代的“混沌”审美体验。Since the 20th century,with the gradual decline of traditional linear narratives and the construction of hypertext which has led to the flourishing of different kinds of digital games,non-linear narratives have evolved into a new kind of academic discourse.Non-linear narrative emphasizes the breakthrough of narrative sequence,which is prominent in some film,television dramas and video game narratives.The idea that texts can have multiple reading orders is called multilinear narrative by some theorists.In the multi-linear narrative texts constructed by hypertext,the reader's intervention creates different combinations of paragraphs,generating different stories and constituting separate possible world.Ontological interpenetration brings a new reading experience to readers while emphasizing the mutual influence of various boundaries.It not only relates to the reliability of the narrative,but also creates a postmodern chaotic aesthetic experience.

关 键 词:多线性叙事 超文本 可能世界 本体互渗 

分 类 号:I04[文学—文学理论]

 

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