网络自杀游戏的心理诱捕及文化反思——以“蓝鲸挑战”游戏为例  

Psychological Attraction and Cultural Reflection on Online Suicide Games-Taking the″Blue Whale Challenge″Game as an Example

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作  者:王晓虹 汤筠冰[1] WANG Xiaohong;TANG Yunbing(School of Journalism,Fudan University,Shanghai 200433,China)

机构地区:[1]复旦大学新闻学院,上海200433

出  处:《广州大学学报(社会科学版)》2025年第2期125-134,共10页Journal of Guangzhou University:Social Science Edition

基  金:国家社会科学基金艺术学一般项目(22BA023);复旦大学新闻学院科研创新项目(SXH3353052/012)。

摘  要:以“科学、技术、进步”为标榜的现代社会超越了之前无数个时代,既成就了现代进步,也造就了现代人的梦魇。冲突与撕裂不断加剧的社会催生出了青少年新型自杀方式——数字自杀。“蓝鲸挑战”是数字自杀游戏的代表,该游戏以心理技术为基础,设计了一系列“心理诱捕”机制。蓝鲸游戏借助系统脱敏技术提高青少年对自我伤害的恐惧阈值,通过自我伤害练习提高青少年的疼痛阈值,借助认知重塑赋予死亡以崇拜意涵,利用奖励和威胁劫持将青少年囚禁于虚拟囚笼并完成自杀任务。青少年自杀问题的实质,是现代社会冲突引发的家庭矛盾和人际困境在青少年个体身上难以自洽,青少年个体难以协调“自我体验”与“外在经验”的冲突,衍生出低自尊、低价值感和生命无意义感。因此,对于网络自杀游戏的反制,需要社会、学校和家庭的共同参与。Modern society,which boasts of″science,technology,and progress″,has surpassed countless previous eras,achieving modern progress and creating a nightmare for modern people as well.In a society filled with escalating conflicts and tensions,a new form of teenage suicide has emerged—digital suicide.″Blue Whale Challenge″is a representative of digital suicide games,which is based on psychological technology and designs a series of″psychological trapping″mechanisms.The Blue Whale games use system desensitization technology to increase the fear threshold of self-harm among teenagers,increase the pain threshold through self-harm practice,endow death with worship meaning through cognitive reshaping,and use rewards and threats to kidnap teenagers in virtual cages and complete suicide missions.The essence of adolescent suicide is that family conflicts and interpersonal dilemmas caused by conflicts in modern society are difficult to reconcile with individual adolescents.Teenagers find it difficult to coordinate their conflicting″self experiences″and″external experiences,″which leads to low self-esteem,low values,and a sense of life meaninglessness.Therefore,the countermeasures against online suicide games require the joint participation of society,schools,and families.

关 键 词:数字自杀 网络游戏 青少年 蓝鲸游戏 现代性 

分 类 号:G206[文化科学—传播学]

 

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