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作 者:曾晓苹[1] Zeng Xiaoping
机构地区:[1]集美大学诚毅学院
出 处:《媒介批评》2024年第2期216-227,共12页Media Criticism
摘 要:本文通过对虚拟现实技术的核心特征之一——“沉浸性”在媒介考古学范式下的梳理,分析了人类社会从绘画时期迄今的沉浸感观看媒介技术的发展与演化,旨在找出一种理解虚拟现实技术的有效途径,并发现在沉浸性观看背后的,是感知主体的知觉体系;同时讨论被传统二元论关系所忽视的“身体”,在看似离身的虚拟现实技术体验中激发的知觉根源性、身体主体性以及媒介自反性。最后,本研究从物质性、媒介技术性框架探寻沉浸式观看技术发展的新路径。Through combing“Immersion”—one of the core characteristics of virtual reality technology,under the paradigm of media archaeology,this paper analyzes the development and evolution of media technology from the perspective of immersive viewing during the painting period to date,aiming at finding an effective way to understand virtual reality technology,and discovering that behind the immersive viewing.It is also found that the“Body”,which is neglected by the traditional dualistic relation,stimulates the perceptual root,body subjectivity and media reflexivity by the seemingly detached virtual reality technology experience.Finally,this study tries to find a new way of immersive viewing technology development from the material and media technology framework.
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